Содержание
- 2. Over 5,5 million units sold! Advances in Real-Time Rendering course, Siggraph 2013
- 3. Advances in Real-Time Rendering course, Siggraph 2013
- 4. Currently working on: The Witcher 3: Wild Hunt (PC, Xbox One, PS4, ~2014) mature story driven
- 5. Advances in Real-Time Rendering course, Siggraph 2013 Why characters are important for us? storytelling believable universe
- 6. Advances in Real-Time Rendering course, Siggraph 2013 Character creation pipeline lots of information lately on how
- 7. Aurora engine (2004 – 2007) (Bioware - Neverwinter Nights, The Witcher) main tool for artists /
- 8. Aurora engine Advances in Real-Time Rendering course, Siggraph 2013 The Witcher (2007)
- 9. RED engine new era, full control renderer written from scratch it was meant to be used
- 10. RED engine (2011, W2) Resources moved character setup from 3ds max into the proper engine tools
- 11. RED engine (2011, W2) Customization modular character design vertex collapsing for hats and tight clothes embedded
- 12. RED engine (2011, W2) Initial character production scope - The Witcher 2 common NPCs: 42, each
- 13. Advances in Real-Time Rendering course, Siggraph 2013 Modular Design Face is the most significant part of
- 14. separate pipeline for the heads common topology allows for pose morphing face rig setup - motion
- 15. Advances in Real-Time Rendering course, Siggraph 2013 Face rig setup
- 16. Advances in Real-Time Rendering course, Siggraph 2013
- 17. ...and guess what, different heads are not good enough if you want diverse world Advances in
- 18. Advances in Real-Time Rendering course, Siggraph 2013 Modular Design fits the universe underlaying history best possible
- 19. Advances in Real-Time Rendering course, Siggraph 2013 Modular Design we had to spread the apparances idea
- 20. Advances in Real-Time Rendering course, Siggraph 2013 Modular Design
- 21. Advances in Real-Time Rendering course, Siggraph 2013 Shaders created visual shader editor but only the pixel
- 22. simple shader albedo shift +brightness done in a special shader block brute force, additive fresnel for
- 23. Advances in Real-Time Rendering course, Siggraph 2013 Geometry components On average: 3 chests 4 head covers
- 24. Advances in Real-Time Rendering course, Siggraph 2013 Recycling hi-poly models parts of hi-poly models (ropes, sword
- 25. Advances in Real-Time Rendering course, Siggraph 2013
- 26. Advances in Real-Time Rendering course, Siggraph 2013
- 27. Advances in Real-Time Rendering course, Siggraph 2013
- 28. Advances in Real-Time Rendering course, Siggraph 2013
- 29. Advances in Real-Time Rendering course, Siggraph 2013
- 30. Advances in Real-Time Rendering course, Siggraph 2013
- 31. Advances in Real-Time Rendering course, Siggraph 2013
- 32. Advances in Real-Time Rendering course, Siggraph 2013
- 33. RED engine (2011, W2) Rigs & Animation hardware texture skinning (GPU) using 4x3 matrices (not quaternion),
- 34. RED engine (2011, W2) Level of detail special detail level for cutscenes most meshes 3 LOD
- 35. RED engine 2 motion extraction loading time issues (appearances, animations, meshes, textures) ...and the optical drive
- 36. Advances in Real-Time Rendering course, Siggraph 2013 RED engine 2 (W2 Xbox360) CPU usage main consumer
- 37. RED engine 3 dynamic cloth physics new mimics system appearances dynamically loaded, no need to load
- 38. Current character pipeline: ~22 work-days per character for a single artist concept art sketch model, pose
- 39. Advances in Real-Time Rendering course, Siggraph 2013 character builder tool allows for quick character setup character
- 40. Generalized normal blend feature normal blend component the shader has special block that deals with the
- 41. Head pipeline merged previously the head component dealt with everything now it’s a specialized animated component
- 42. Tessellation attempts We tried: PN Triangles Doesn’t really add that much detail (characters are already very
- 43. Advances in Real-Time Rendering course, Siggraph 2013 Advances in Real-Time Rendering course, Siggraph 2013
- 44. Advances in Real-Time Rendering course, Siggraph 2013 Advances in Real-Time Rendering course, Siggraph 2013
- 45. Advances in Real-Time Rendering course, Siggraph 2013 Advances in Real-Time Rendering course, Siggraph 2013
- 46. Advances in Real-Time Rendering course, Siggraph 2013 Advances in Real-Time Rendering course, Siggraph 2013
- 47. Fur feature still in development compute shader update for the fur pixel shader is customizeable fixed
- 48. Advances in Real-Time Rendering course, Siggraph 2013
- 49. Advances in Real-Time Rendering course, Siggraph 2013
- 50. Advances in Real-Time Rendering course, Siggraph 2013
- 51. Advances in Real-Time Rendering course, Siggraph 2013
- 52. Advances in Real-Time Rendering course, Siggraph 2013
- 54. Скачать презентацию