Celtic Games Studio

Слайд 2

About A card game set in Yu Gi Oh universe that

About

A card game set in Yu Gi Oh universe that utilizes

style and mechanics borrowed from autochess games.
The game is 1v1 card duel, each match consists of two sides having game panel in front of them. Game panel consists of their cards and fields where cards can be placed.
In-Between them there is „arena” which is combination of both card fields in a bigger scale. Whenever a card gets placed on a card field, a corresponding field on the arena is being occupied by a 3D model of character presented on the card.
Its the 3D models that interact with eachother, mainly by attacking eachother with animations.
The game has tours, although cards possess „speed” quality which allows some of them to be activated during the enemy turn.
Слайд 3

Moodboard

Moodboard

Слайд 4

Design of the board The board consists of two elements: HUD

Design of the board

The board consists of two elements: HUD with

cards and the arena.
The card fields correspond with the fields on the arena.
Слайд 5

Design of the board Once card played, a 3D model attached

Design of the board

Once card played, a 3D model attached to

it should appear on teh corresponding field on the arena.
Cards have abilities and except that can deal damage with normal attacks.
Except monster cards; trarp cards, enviroment cards, spell cards, item cards and special monster cards can be played as well.
Слайд 6

Mechanics of the game Each player starts with 8000 HP. Whoever

Mechanics of the game

Each player starts with 8000 HP.
Whoever gets

to 0, loses.
Monsters have attack points themselves. If attack points of one moster are greater than attack points of other. One that has more points wins and the reamaining attack damage points are being reduced from players HP.
Слайд 7

Advantages / Disadvantages Card game based on popular anime with huge

Advantages / Disadvantages

Card game based on popular anime with huge player

base and potential for further growth.
Aleardy created mechanics that exist, only implementation required.
Pretty basic, easy to engage and hard to master.
Iconic cards and characters that people will likely try to get.
Can expand profit further into merch, VR, mobile or even create next tv series

Reguirement of a funcntioning prototype before funding.
Licnese might not be obtained, in such scenario, there will be need for either aquiring license from antoher popular anime or creating our own cards/characters.
Lootbox system, therefore there must be an empasis on good quality skins/animations.

Слайд 8

Possible route We might risk and instead of trying to aqure

Possible route

We might risk and instead of trying to aqure lincesne,

start creating our own characersfrom the beginning etc. This process might be exchausting and difficult, however we will not have to share profit with license owner.
Слайд 9

Stages Stage 1: Create graybox prototype of HUD with cards and

Stages

Stage 1: Create graybox prototype of HUD with cards and arena

with basic models
Stage 2: Keep adding mechanics, effects, interactions between cards and figures. Add basic textures and animations
Stage 3: Create Client-Server, user accounts and basic matchmaking. Possibly outsource other server providerr.
Stage 4: Create company and apply for grants/lincense – use your prototype

Stage 5: Hire more specialists. Focus on gamer experience. Keep adding more characters, interactions, effects, animations, better textures. Possibly outsource companies.
Stage 6: Once the game is playable. Release alpha and keep improving game while getting feedback. Start working on character customization.
Stage 7: Release beta and start worrking on lootbox and ranking system.
Stage 8: Marketing campaign and game release. Translate game to importat languages.

Слайд 10

The Universe

The Universe