3D Animation I

Содержание

Слайд 2

Let’s Get Started Start Lightwave Layout Select File > Clear Scene

Let’s Get Started

Start Lightwave Layout
Select File > Clear Scene
Command N
This allows

you to start with a fresh scene at any time
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The Interface What you see Tabs on top Selectable items on

The Interface

What you see
Tabs on top
Selectable items on left
Based on tab

selection
Timeline on bottom
Play controls

Viewport

Tabs

Menu Items

Timeline

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The Interface What you see Every new scene starts with a

The Interface

What you see
Every new scene starts with a light and

a camera
The wireframe you see in the viewport is called the grid
Used to help you line up objects, but is not seen by the camera

Light

Navigation Controls

Camera

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Let’s Look at Something Make sure the Items tab is selected

Let’s Look at Something

Make sure the Items tab is selected
On the

left, select Load More and then select Object…
Notice that the shortcut to loading an object is (+)
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Let’s Look at Something In the Objects directory, open the Animals

Let’s Look at Something

In the Objects directory, open the Animals folder

and select Triceratops.lwo
Note that all objects are .lwo
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Looking Around Different views Displaying 3 dimensions on a 2D screen

Looking Around

Different views
Displaying 3 dimensions on a 2D screen
Top, Bottom, Back,

Front, Right, Left, Perspective, Light, Camera views
Shortcuts 1 - 6
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Have a Look Around Click on the View pop-up menu and choose Top Shortcut (2)

Have a Look Around

Click on the View pop-up menu and choose

Top
Shortcut (2)
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Looking Around Changing your point of view Selected item always center

Looking Around

Changing your point of view
Selected item always center
Click on this

will keep whatever you have selected in the center of your view
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Looking Around Changing your point of view Dolly & Truck Moves

Looking Around

Changing your point of view
Dolly & Truck
Moves your view forward,

backward, side to side
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Looking Around Changing your point of view Rotate Allows you to

Looking Around

Changing your point of view
Rotate
Allows you to swing around the

current view up, down, left or right
Not available in the top view
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Looking Around Changing your point of view Zoom Allows you to

Looking Around

Changing your point of view
Zoom
Allows you to zoom in

and out on your current view
Shortcut (,) (.)
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Have a Look Around Click & hold on the Dolly button

Have a Look Around

Click & hold on the Dolly button and

drag your cursor
Keyboard shortcut (Shift, Option)
Click & hold on the Zoom button and drag your cursor
Keyboard shortcut (,)(.)
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Have a Look Around In the View pop-up menu choose Perspective

Have a Look Around

In the View pop-up menu choose Perspective
Keyboard shortcut

(4)
Click and hold on the Rotate button and drag your cursor
Keyboard shortcut (Option)
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Have a Look Around In the View pop-up menu choose Light

Have a Look Around

In the View pop-up menu choose Light
Keyboard shortcut

(5)
This shows you what the light is seeing
Helpful when aiming lights at certain things
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Have a Look Around In the View pop-up menu choose Camera

Have a Look Around

In the View pop-up menu choose Camera
Keyboard shortcut

(6)
This shows you what the camera is seeing
The most important view
When you render a frame or your scene this is what you get
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Manipulating Objects Use the Modify tab Allows you to move, rotate,

Manipulating Objects

Use the Modify tab
Allows you to move, rotate, scale and

stretch your object
You can also move and rotate your camera or lights as well
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A Better View of Our Dino Select the Modify tab Select

A Better View of Our Dino

Select the Modify tab
Select Rotate
Shortcut (y)
Click

on the Red circle and rotate the dino so you have a better view
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Manipulating Objects Numerics Bottom left Allows you to set specific settings

Manipulating Objects

Numerics
Bottom left
Allows you to set specific settings to the type

of manipulation you are doing
Rotation
Horizontal, Pitch, Bank
Note the colors red, green & blue match the control rings on our dino
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Tweak the Settings Using the Numerics, click on the button and

Tweak the Settings

Using the Numerics, click on the <> button and

change the horizontal setting
Change the pitch and bank settings, then select inside the setting window, type 0 and press Enter to reset the pitch and bank
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Timeline – Left Side Timeline Slider Drag this slider to the

Timeline – Left Side

Timeline Slider
Drag this slider to the desired frame

in your animation
Current frame is displayed on the left side of the timeline
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Timeline – Left Side Item Type Allows you to choose the

Timeline – Left Side

Item Type
Allows you to choose the kind of

item in your scene you would like to modify
Object, Bones (things you add inside an object), Lights, and Camera
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Timeline – Left Side Current Item pop-up menu Once you have

Timeline – Left Side

Current Item pop-up menu
Once you have chosen the

kind of item you would like, then you can choose which of those items you wish to modify
Since we only have one object in our scene, our Triceratops is the only object we can select
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Timeline – Left Side Item Properties This allows you to change

Timeline – Left Side

Item Properties
This allows you to change features of

the selected element
Object properties allow you to change its opacity, morph into something and other tricks
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Timeline – Right Side Total frames in scene This is how

Timeline – Right Side

Total frames in scene
This is how long the

scene is
Measured in frames
30 frames per second ? this scene is 4 seconds long
Type in any value you need to set the duration
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Change the Scene Duration Select inside the Scene Duration window and

Change the Scene Duration

Select inside the Scene Duration window and type

300 and press Enter
Scene is now 300 frames long = 10 seconds
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Timeline – Right Side Auto Key When checked, every time you

Timeline – Right Side

Auto Key
When checked, every time you change an

item at any frame, LW will make a key frame to remember that change
Handy feature, but sometimes you need to turn this off
Leave it on for now
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Timeline – Right Side Create Key Allows you to manually create

Timeline – Right Side

Create Key
Allows you to manually create a key

frame when Auto Key is turned off
Shortcut (Enter)
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Let’s Make a Simple Animation Make sure the Timeline slider is

Let’s Make a Simple Animation

Make sure the Timeline slider is at

frame 0
Using the Modify tab in Camera view, select Move, then move the dino back away from the camera and to the right
With Auto Key on, the new position is memorized
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Let’s Make a Simple Animation Move the slider to frame 300

Let’s Make a Simple Animation

Move the slider to frame 300
While Move

is still selected, move the dino closer to the camera and to the left
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Let’s Make a Simple Animation Move the slider to frame 150

Let’s Make a Simple Animation

Move the slider to frame 150
While Move

is still selected, move the dino to the left or right of its current location
You now have 3 key frames
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Timeline – Right Side Navigation Controls Allows you to move your

Timeline – Right Side

Navigation Controls
Allows you to move your slider to

specific frames in your scene
Go to the beginning, go to previous key frame of selected item, go back 1 frame, go forward 1 frame, go to next key frame of selected item, go to end of scene
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Timeline – Right Side Navigation Controls Handy keyboard shortcuts Go forward

Timeline – Right Side

Navigation Controls
Handy keyboard shortcuts
Go forward or backward 1

frame = ? ?
Go to previous or next key frame = Shift ? ?
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Zip to Your Key Frames Use the navigation controls to go

Zip to Your Key Frames

Use the navigation controls to go to

the beginning and end of your scene
Use the navigation controls to go to your key frames
Try out the shortcuts
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Timeline – Right Side Preview pop-up menu Allows you to make

Timeline – Right Side

Preview pop-up menu
Allows you to make a preview

of your animation without rendering out a movie
Much faster – allows you to find problem areas in your scene without wasting too much time
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Make a Preview Click on the Preview button and select Make

Make a Preview

Click on the Preview button and select Make Preview
1st

frame = 0
Last frame = 300
Frame Step = 1
Viewport = Camera View
Press OK
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Play the Preview Click the play button to play your preview

Play the Preview

Click the play button to play your preview
You can

scrub, step, go to beginning, end, set the frame rate
When done, click End Preview
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Timeline – Right Side Viewport playback Plays the scene forward or

Timeline – Right Side

Viewport playback
Plays the scene forward or backward
Playback speed

depends on the complexity of the scene
Step
Plays back each frame (1) or any interval of frames you choose
2 = every other frame
10 = every 10th frame
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Rendering Render tab Render the current frame F9 Render the scene

Rendering

Render tab
Render the current frame
F9
Render the scene
F10
Can render a selected range

of frames or the whole thing
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Render a Frame Using the timeline slider, select a frame you

Render a Frame

Using the timeline slider, select a frame you would

like to render out
Select the Render tab, then click Render Frame
Or just press F9
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Rendering Render Status Window Shows you what Lightwave is doing when

Rendering

Render Status Window
Shows you what Lightwave is doing when rendering your

frame
Watch Lightwave build your frame
Slows down rendering time & can be turned off
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Rendering Render Frame In its own window Allows you to save the image if you like

Rendering

Render Frame
In its own window
Allows you to save the image if

you like
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Save a Frame On the Render Window, select Save RGBA >

Save a Frame

On the Render Window, select Save RGBA > LW_JPEG

(.jpg) and save your frame to the desktop
Слайд 44

Save Your Scene Select File > Save Scene As… Select the

Save Your Scene

Select File > Save Scene As…
Select the Scenes folder

(if necessary) and create a new folder ‘My Scenes’
Title your animation and Save