Innovations in MFLT

Содержание

Слайд 2

21st Century Learning Skills critical thinking; habits and methods of research;

21st Century Learning Skills

critical thinking;
habits and methods of research;


creativity;
initiative;
communication;
collaboration (сотрудничество);
media- literacy (медиа-грамотность);
responsibility;
the global consciousness (глобальное сознание)
Слайд 3

Early start at early age children start speaking FL much easier

Early start

at early age children start speaking FL much easier
the

best age to begin training a child is 5 years old
it is urgent that classes should pass in a friendly, unconstrained (непринужденной) situation
the main teaching technique is gamification
Слайд 4

E-learning This is instruction with the aid of the information and electronic technologies.

E-learning
This is instruction with the aid of the information and electronic

technologies.
Слайд 5

Advantagies of e-learning the possibility of the independent and unlimited repetition

Advantagies of e-learning

the possibility of the independent and unlimited repetition of

exercises and rules taking into account individual abilities;
the errors of students are corrected immediately, thus it decreases the risk of fastening wrong habits;
the motivation of students rises because of the use of contemporary methods and means (computer, the Internet);
gradual feedback makes it possible to evaluate the mastered knowledge and prepare for the examination systematically.
Слайд 6

Blended Learning Blended Learning (cмешанное обучение) – is the educational concept

Blended Learning
Blended Learning (cмешанное обучение) – is the educational concept which

means that students obtain knowledge both independently on-line and at classes with the teacher.
Слайд 7

Flipped learning Flipped learning (перевернутое обучение) - is a form of

Flipped learning

Flipped learning (перевернутое обучение) - is a form of mixed

instruction, which makes it possible “to overturn” instruction as follows: instead of the domestic task the students watch short video- lectures in the network — learn theoretical material autonomously, — and all the classroom time is used for practical training with the teacher
Слайд 8

Gamification Gamification is the application of play elements in “the serious”, i.e., not play activity.

Gamification

Gamification is the application of play elements in “the serious”, i.e.,

not play activity.
Слайд 9

Learner-centeredness Learner-centeredness (личностно-ориентированный подход) Provides with the opportunity: for the student

Learner-centeredness

Learner-centeredness (личностно-ориентированный подход)
Provides with the opportunity:
for the student to choose the

assignments;
to stimulate a student to the autonomous educational activity,
to ensure the possibility of self-education, self-development in the course of mastery knowledge;
to constantly coordinate the experience of a student with the scientific content of the assigned knowledge;
to direct material, presented in the textbook, to the expansion of the already accumulated knowledge,
structuring, integration, generalization of the study content,
enrichment of the personal experience of each student
Слайд 10

СLIL Content and Language Integrated Learning (предметно-языковое интегрированное обучение) CLIL) is

СLIL

Content and Language Integrated Learning (предметно-языковое интегрированное обучение) CLIL) is

an approach where students learn a subject and a second language at the same time. A science course, for example, can be taught to students in English and they will not only learn about science, but they will also gain relevant vocabulary and language skills.
It’s important to note that CLIL is not a means of simplifying content or reteaching something students already know in a new language. CLIL courses should truly integrate the language and content in order to be successful – and success is determined when both the subject matter and language is learned.
Слайд 11

Tailored approach is the individual approach based on a good knowledge

Tailored approach

is the individual approach based on a good knowledge

by the teacher of the students: their innate quality, the special features of health, psyche, their tendencies and interests.
Слайд 12

Eclectic approach Eclect approach – allows use and combining of different

Eclectic approach
Eclect approach – allows use and combining of different methods

to reach the target goal in teaching
Слайд 13

New technologies in the class (AI, VR, AR, etc.) AI: Artificial

New technologies in the class (AI, VR, AR, etc.)

AI: Artificial intelligence—

use of intellectual machines, especially intellectual computer programs in the training process.
Can computer estimate creative task? Australian experts give positive answer.
Слайд 14

VR: Virtual reality Virtual Reality (VR) is the use of computer

VR: Virtual reality

Virtual Reality (VR) is the use of computer technology

to create a simulated environment.
Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds.
Слайд 15

AR: Augmented reality Augmented reality (AR) («расширенная/дополненная реальность»)is a type of

AR: Augmented reality

Augmented reality (AR) («расширенная/дополненная реальность»)is a type of interactive,

reality-based display environment that takes the capabilities of computer generated display, sound, text and effects to enhance the user's real-world experience.