Содержание
- 2. Why do I care? Purpose: adding functionality to maya that doesn’t exist (yet!) Great way to
- 3. CODE EXAMPLE Part 1: Programming in MEL
- 4. Part 2: Writing Plug-ins in C++
- 5. Maya Plug-in Wizard for Visual Studio http://www.highend3d.com/f/4139.html Maya Libraries located in maya/x.x.x/include and maya/x.x.x/lib directories
- 6. How Maya Stores/Represents Data
- 7. Accessing Nodes Maya node types: Subclasses of MFn::Type MFn::kMesh, MFn::kTransform, MFn::kLambert, etc. Accessed using maya iterator
- 8. Using iterators: example
- 9. Great. Now how do I do something useful with this? Use “function sets” to access attributes
- 10. The Easier Way Download a plug-in that’s already been written: http://www.highend3d.com/maya/downloads/plugins/
- 12. Скачать презентацию