Play go and grow

Содержание

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PLAY IS SERIOUS BUSINESS Skill-building Adaptation/maturation Supports other learning Relevance of other learning Important throughout life

PLAY IS SERIOUS BUSINESS

Skill-building
Adaptation/maturation
Supports other learning
Relevance of other

learning
Important throughout life
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US MIND SPORT ASSOCIATION . . . is working with the

US MIND SPORT ASSOCIATION

. . . is working with the

Berkman Center for Internet and Society at Harvard and the MIT Media Lab to develop an online toolbox that can be integrated into classroom studies to teach go, chess and other games.
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GAME-BASED LEARNING Intrinsic motivation/reinforcement Relevant practice leads to improvement Timely feedback

GAME-BASED LEARNING
Intrinsic motivation/reinforcement
Relevant practice leads to improvement
Timely feedback
Timely recall
-- http://theknowledgeguru.com/game-based-learning-infographic/
Intrinsic

motivation/reinforcement
Relevant practice leads to improvement
Timely feedback
Timely recall
-- http://theknowledgeguru.com/game-based-learning-infographic/
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THALAMIC ENGAGEMENT Peak experience = Difficult challenge + Sufficient skill

THALAMIC ENGAGEMENT

Peak experience =
Difficult challenge +
Sufficient skill

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STRATEGY GAMES TEACH “THE FOUR C’S” Critical thinking Competition Cooperation Communication

STRATEGY GAMES TEACH “THE FOUR C’S”

Critical thinking
Competition
Cooperation
Communication

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EUROPEAN PARLIAMENT ENDORSES CHESS IN SCHOOLS Declaration 50/2011 passed with 60%

EUROPEAN PARLIAMENT ENDORSES CHESS IN SCHOOLS

Declaration 50/2011 passed with 60%

of the vote on 3/13/12
Calls on the Commission and the Member States to encourage the introduction of the programme ‘Chess in School’ in the educational systems of the Member States
Calls on the Commission, in its forthcoming communication on sport, to pay the necessary attention to the program ‘Chess in School’ and to ensure sufficient funding for it from 2012 onwards
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BENEFITS OF CHESS IN EDUCATION Focusing Visualizing Thinking Ahead Weighing Options

BENEFITS OF CHESS IN EDUCATION

Focusing
Visualizing
Thinking Ahead
Weighing Options

Analyzing Concretely
Thinking Abstractly
Planning
Juggling Multiple Priorities
Benefits of Chess in Education Summary, USCF
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CHESS IN THE SCHOOLS INC. New York City based $3.3 million

CHESS IN THE SCHOOLS INC.

New York City based
$3.3 million budget
Taught 13,000

students in 51 NYC public schools in 2010
Weekly one-hour lessons in grades 3 and 6
After-school programs
Teacher training
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CHESS-IN-SCHOOLS STUDY Students who participate in Chess-In-The-Schools: Score higher on standardized

CHESS-IN-SCHOOLS STUDY

Students who participate in Chess-In-The-Schools:
Score higher on standardized tests
Use

their chess skills to achieve academic success
Attend school on a more regular basis
Resolve conflicts more peacefully
Create lasting friendship during chess tournaments and after-school clubs
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GO VS. CHESS: Five Pluses Natural handicap system Cultural and historical

GO VS. CHESS:
Five Pluses
Natural handicap system
Cultural and historical

links add other levels of interest
Scalable – has short and long forms
Progressive complexity
Speaks to the challenges of modern life in a special way
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UNIVERSAL RANKING SYSTEM Similar to martial arts, golf Inherent in the

UNIVERSAL RANKING SYSTEM
Similar to martial arts, golf
Inherent in the

game’s structure
All serious players know their rank
Honest players will lose half of their games
The goal is self-improvement, not victory
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CURRICULUM LINKS Social Studies: Historic and cultural aspects Math: Multiplication; using

CURRICULUM LINKS
Social Studies: Historic and cultural aspects
Math: Multiplication; using

coordinates; etc.
The Arts: Chinese/Japanese/Korean art
The STE@M curriculum
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SCALABLE 9x9 = “Short form” game suitable for classroom instruction 19x19

SCALABLE

9x9 = “Short form” game suitable for classroom instruction
19x19 = “Long

form” for after-school programs
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PROGRESSIVE COMPLEXITY >5x times the size of a chessboard More possible

PROGRESSIVE COMPLEXITY

>5x times the size of a chessboard
More possible games than

there are sub-atomic particles in the known universe (10761: Omni, June 1991)
All plays are actually possible
Complexity increases with each play
Each game becomes a record of itself
Always a decisive result – no stalemate, draw etc.
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GO + CHESS The Benefits Overly tactical players learn to see

GO + CHESS The Benefits

Overly tactical players learn to see the big

picture
Coaches relive the struggle of being a beginner at a difficult game
“There are few things that let you appreciate the ‘nature’ of what you have learned as a chess player. Learning Go will make it obvious that you know stuff that transcends the chess board.”
-- noted Swedish grandmaster
Tiger Hillarp Persson
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THREE BIG QUESTIONS What is the nature of the world around

THREE BIG QUESTIONS

What is the nature of the world around

me and the universe I live in? Is there a greater power beyond my control? = Man vs. Fate
How shall I manage conflict with others? = Man vs. Man
Who am I? What do I want? = Man vs. Self
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THREE CLASSIC GAMES BACKGAMMON: Man vs. Fate Element of chance Few

THREE CLASSIC GAMES

BACKGAMMON: Man vs. Fate
Element of chance
Few conflicts

CHESS:

Man vs. Man
Hierarchical
Strictly defined roles and powers
Opponent must be destroyed

GO: Man vs. Self
All pieces are “created equal”
Power depends on context
Calibrated victory

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“That we have these three shows that they answer basic needs

“That we have these three shows that they answer basic needs

in the human spirit. People everywhere are preoccupied with social structures, position and status; and everyone capable of reflection must sometimes speculate on his private relationship to fortune and fate. But go is the one game which turns all preoccupations and speculations back on their source. It says, in effect, that everyone starts out equal . . . And that what happens thereafter is not fate or . . . social position but only the quality of your own mind.”
William Pinckard, “Go and the Three Games,” The Go Player’s Almanac 2001, p. 4-5
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A PARADIGM FOR OUR TIME Complex, paradoxical Thick/thin, light/heavy (F. Lantz)

A PARADIGM FOR OUR TIME

Complex, paradoxical
Thick/thin, light/heavy (F. Lantz)
A

complex variable result
The essence is building
“With its freedom from complicated rules, its simplicity of form, its fluidity and spacious-ness, it comes remarkably close to being an ideal mirror for reflecting the basic processes of mentation.”
-- Pinckard op. cit.
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GO-RELATED RESEARCH: THREE RECENT STUDIES

GO-RELATED RESEARCH: THREE RECENT STUDIES

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FOUR AREAS OF IMPROVEMENT FOR YOUNG PLAYERS Baromi Kim’s Ph.D. dissertation

FOUR AREAS OF IMPROVEMENT FOR YOUNG PLAYERS

Baromi Kim’s Ph.D. dissertation at

Kyung Hee University
68 five-year-olds in Seoul, Korea – half learned baduk
Tested and retested on the K-WPPSI
Both groups made gains – baduk players gained 50% or more compared to non-players
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KIM Continued Findings in four areas

KIM Continued

Findings in four areas

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GO USES THE WHOLE BRAIN Xiangchuan Chen et. al., Univ. of

GO USES THE WHOLE BRAIN

Xiangchuan Chen et. al., Univ. of Science

and Technology of China
fMRI images of six go players
Compared to seven chess players in a similar study
Go players use more of their brains than chess players do
Cognitive Brain Research 16 (2003) 32–37
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PLAYING GO CAUSES PHYSICAL CHANGES IN THE BRAIN B. Lee et.

PLAYING GO CAUSES PHYSICAL CHANGES IN THE BRAIN

B. Lee et. al.

Clinical Cognitive Neuroscience Institute, Seoul, Korea
Voxel-based analyses of diffusion-tensor imaging (DTI) of experienced players vs. inexperienced controls
“. . . Larger regions of white matter . . . Related to attentional control, working memory, executive regulation and problem-solving.”
“Baduk experts tend to develop a task-specific template . . . [and] were less likely to use structures related to load-dependent memory capacity.”
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PHYSICAL CHANGES CONTD. “Long-term baduk training appears to cause structural brain

PHYSICAL CHANGES CONTD.

“Long-term baduk training appears to cause structural brain changes.

. . . [Understanding] such changes might be helpful for improving higher-order cognitive capacities, such as learning, abstract reasoning and self-control.”
Lee et. Al., White matter neuroplastic changes in long-term trained players of the game of baduk [go]: a voxel-based diffusion tensor imaging study,” Neuroimage, 2010 Aug 1;52(1):9-19.