Содержание
- 2. Introduction Lectures 1-5: One-shot games The game is played just once, then the interaction ends. Players
- 3. Introduction Players may behave differently when a game is repeated. They are less opportunistic and prioritize
- 4. A model of price competition Two firms compete in prices. The NE is to set low
- 5. A model of price competition The equilibrium that arises from using dominant strategies is worse for
- 6. Finite repetition Games where players play the same game for a certain finite number of times.
- 7. Finite repetition When a one-shot game with a unique PSNE is repeated a finite number of
- 8. Infinite Repetition What if the interaction never ends? No final period, so no rollback. Players may
- 9. Trigger Strategies Tit-for-tat (TFT): choose the action chosen by the other player last period Defect Defect
- 10. Trigger Strategies Grim strategy: cooperate until the other player defects, then if he defects punish him
- 11. Trigger Strategies Tit-for-Tat is most forgiving shortest memory proportional credible but lacks deterrence Grim trigger is
- 12. Firm 1 Firm 2
- 13. Infinite repetition and defection Is it worth defecting? Consider Firm1. Cooperation: Firm 1 defects: gain 36
- 14. Infinite repetition and defection If Firm 1 keeps defecting: If Firm 1 reverts back to cooperation:
- 15. Discounting future payoffs Recall from the analysis of bargaining that players discount future payoffs. The discount
- 16. Discounting future payoffs Considering an infinitely repeated game, suppose that an outcome of this game is
- 17. Defection? Defecting once vs. always cooperate against a TFT player. Gain 36 in period 1; Lose
- 18. Defection? When r is high (r>minimum{1,2}, i.e. r>1 in this example), cooperation cannot be sustained. When
- 19. Games of unknown length Interactions don’t last forever: Suppose there is a probability p present value
- 20. Games of unknown length The effective rate of return R is the rate of return used
- 21. Games of unknown length We found that the condition for defecting against a TFT player is:
- 22. Example with asymmetric payoffs Firm 1 Firm 2
- 23. Example with asymmetric payoffs Firm 1: no change Defect once better than cooperate if: Defect forever
- 24. Example with asymmetric payoffs Firm 2: Defect once better than cooperate if: Defect forever better than
- 25. Experimental evidence from a prisoner’s dilemma game From Duffy and Ochs (2009), Games and Economic Behavior.
- 26. The Axelrod Experiment: Assessing trigger strategies Axelrod (1980s) invited selected specialists to enter strategies for cooperation
- 27. The Axelrod Experiment: Assessing trigger strategies In another experiment, some “players” were programmed to defect, some
- 28. The Axelrod Experiment: Assessing trigger strategies According to Axelrod, TFT follow the following rules: “Don’t be
- 29. q1 q2 NE=(240,240) Cournot in repeated games (180,180)
- 30. Cournot in repeated games In a one-shot Cournot game, the unique NE is that producers defect
- 31. Cournot in repeated games How to reconcile the Cournot model with the fact that many cartels
- 32. Cournot in repeated games High p also helps. Cartels are more likely to be stable in
- 33. Other factors affecting the possibilities of collusion I The more complex the negotiations, the greater the
- 34. Other factors affecting the possibilities of collusion II The incentive to defect from the cartel are
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